![]() This seems like the intention of the developers, but for whatever reason it has not been implemented right. So what the devs should do is keep the player in the combat arena until they have successfully combo-ed 3 times. Also if you redo the quest but practice other combos like scarmaker or whatever, when the quest finishes, the game will take the combo/perk false edge away from you. Otherwise the combo/perk false edge would not be given to the player for successfully combo-ing. The game on some level must be able to recognize when the combos have been successfully carried out. ![]() I wonder how many other players had the same experience? So I thought chained strikes were combos. Furthermore, when it says quest completed, but you didnt successful combo only chained a few strikes together you wont get the perk/combo unlocked. I never saw the animation for a successful combo so off I went not realizing that combos were something else other than a few chained strikes. When I first did the tutorial I made the right swings but the combo didnt come off due to timing, however after a period of time the tutorial ended and I got a message stating quest completed: learn combos. The problem is the tutorial doesn’t force the player to successfully combo to complete the learn combos quest. For successfully completing the tutorial you get the false edge perk/combo. Okay, so players do the combo tutorial with Bernard. 2, I hope they can fix the combo tutorial. 1, the devs cant do anything about, thats down to player agency Players do not understanding the combo system due to poor tutorial.Archer or stealth build which limits players opportunity to combo as enemies are killed outside of close combat.So the question is why cant players combo? Two answers I can think of This game has sold probably 1.5 million at this stage? Imagine how many people are missing out on the combo fun? ( a lot of the fun comes from how they hard are to do in the first place). And I honestly think if you are a player who cant combo you are missing out on a huge amount of enjoyment which you could be getting from the combat system. Even now in the late game I look forward to combat, i look forward to choosing what combo to use on which enemy, i look forward to beating enemies. I think the combo system will gives the game a lot of replayability. And now I can do them and feel badass for it. However I had to look up further information online in order to figure out how to actually do them because at the start I was having great difficulty. Therefore every time I swing my sword its with the intention of starting a combo. Every time I do one I feel like a badass. ![]() i feel they make the combat system and without them the combat system would be… really bad. I think they are a great addition to the game. I absolutely love pulling off combos in combat. When 12% of players beat the game but only 1% have done 100 combos there is something seriously wrong. ![]() I came across some interesting figures.Ĩ5% of people have completed the first quest (Blacksmiths son) I was looking through the global achievement stats on Steam. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |