To do this, researchers had to not only develop new, non-existing devices and interfaces to stimulate the sense of smell and taste, but also understand their effectiveness regarding the creation of the sensation and perception effects. “Our goal was to write the playbook on multisensory experience design, providing concrete examples of how designers can integrate touch, taste and smell into the user experience,” remarks Obrist. “As such, multisensory experiences, when embedded into interactive technologies in a user-friendly way, could open the door to entirely new product, technology and service opportunities.” The playbook on multisensory experience designīefore tech companies can start leveraging the power of multisensory experiences, they first must understand what’s possible – which is where the SenseX project came in. “Touch, taste and smell have a huge impact on health, safety, leisure, work and our overall well-being,” she adds. Through the EU-funded SenseX project, supported by the European Research Council, Obrist is advancing the use of what she calls multisensory experience design. “Even though interactive technologies have become an essential, ubiquitous part of our everyday lives, the typical user experience only involves our visual and auditory senses,” says Marianna Obrist, a professor of Multisensory Interfaces at University College London (UCL). In fact, almost any experience you can think of, from eating a meal to attending a concert, involves all our core senses – sight, sound, touch, taste and smell.Ĭonsumer technology, however, is often limited to audiovisual.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |